Changelog:
Ep.3 - 2026-01-17
New content - Episode 3:
- 1491+ new images
- 118 new animations
- 21,250+ new lines of code
- New music tracks
- New sound effects
Previous content:
- Added Russian and Simplified Chinese translations for Episodes 1 and 2.
- Fixed various typos in the French and English texts.
- It will no longer be possible to access Regina's 'revenge' route if your MC is compassionate and has not shown a desire for revenge in their previous choices.
- The king's letter received during Episode 2 will now appear in your inventory after reading it.
- All AI-generated images (16) presenting the lore at the start of Episode 1 have been replaced with standard renders.
Bug fixes:
- Fixed an issue with Sylvia's dialogue when leaving the blacksmith in Cascus, where relationship points were not being properly awarded.
- Fixed a bug that incorrectly saved one of the choices related to Manon during the bath scene under certain conditions.
- The "NTS Content" option will no longer appear as both enabled and disabled if you turn it off in one save and then load another save with the option enabled.
User Interface:
- The achievements screen is now accessible during gameplay without needing to return to the main menu.
- The text corresponding to the percentage of mining and agricultural workers in the ducal codex has been swapped to correctly match the slider used to adjust this parameter.
- Redesigned the deduction screen after the Deerwood investigation to make it more intuitive.
- Visual overhaul of the language selection screen at first launch and in the options menu.
- Visual redesign of the inventory screen.
- Added a "Translation" section to the "About" screen with links to the translators' social networks.
- Added a notification indicating that attribute or skill points are available on character portraits in the relationships screen.
Combat system:
- Added tabs to categorize the MC's spells by element during combat.
- Multi-target spells (such as Sylvia's Lightning Bolt) can now be cancelled, even after selecting an initial target.
- Level cap increased to 16
- Level 16 skills have been added
- Added new mechanics tied to these skills
- Added new consumable items
Miscellaneous:
- Ren'Py has been updated to version 8.4.1, fixing some bugs and improving performance.
- When choosing your name, letters beyond the first are no longer forced to lowercase.
- When choosing Sylvia's name, names containing "ea" are no longer forbidden.
- Experience gained by your partners through Inanna's blessing is now based on your level rather than theirs.
- Refactored certain parts of the code to better support translations requiring font changes (using non-Latin characters).
- Files in the TL folder will no longer be archived, making it easier for Russian- and Chinese-speaking players to update translations.
0.2.1 Bug fix
- Fixed a bug that made Selene's sexual info tab inaccessible in the relationship screen for new games.
Episode 2 - 2025-06-29
New Content - Episode 2:
- 1664+ new images
- 73 animations
- New music tracks
- New sound effects
- 16,100+ lines of script
Episode 1 release - 2025-01-08
Developer Notes:
It's now time to introduce you to my new project, which I've already been thinking about for quite some time, scribbling down a few bits of scripts when inspiration strike: Inanna Revenge!
The biggest difference here will be that the story is an Isekai that takes place in a medieval/fantasy universe and what that implies.
It will still be a visual novel made with Ren'Py and the renderings will still be done via Honey Select 2, however they will be of better quality. The renderings and animations will go from 720 to 1080p, and I will use a new rendering mod allowing the use of shaders and much better lighting management.
As for the kinks, this will again be a harem type game, even if you will not be forced to develop a relationship with the girls like for AlwaysFan. You will once again have a sidekick who will accompany you early in the story, but who will be a little less present than Emilie was to leave more room for the other girls. There will still be some avoidable Netorase content, but here there will not be a path dedicated exclusively to that, but rather events that will appear throughout the game that you can accept or not, which will not force you to accept the first one to unlock all the following ones as was the case for AlwaysFan. For those who do not like this content, an option will be available in the settings to disable it completely. As for the rest, it will be similar to AlwaysFan.
As in AlwaysFan, you can have a romantic or domineering relationship with the girls. However, whereas in AlwaysFan, Emilie's relationship affected most of the other girls, here you can have a romantic relationship with some and a domineering one with others. Similarly, where your MC's reactions were sometimes conditioned by the way he treated Emilie, here he'll have his own mentality gauge, which will evolve according to some of your choices and change his reactions as the game progresses.
There will still be mini games, I know that some like it, others hate it, but for me a game needs these small gameplay phases to spice up the experience. I will try as always to make them as intuitive as possible and that it does not slow you down in your progression.
Finally, I will try to create longer, better worked but fewer sex scenes, so that each of them is as unique as possible and does not become a banality (there will still be repeatable night sex scenes, but not in the first episode)
The "sharing" content in this game is Netosare (NTS), not Netorare. In other words, you can choose to share your love interests with other men—you're in complete control.
These choices are clearly indicated, and this type of content can be entirely disabled via an option in the settings screen.